GAMEOVERGAMES PRODUCTIONS'S PROFILE
This here form looks pretty interestin'. I might just get around to filling this in for y'all sometime*.
*sometime does not in any way implicate that this form will ever be filled out
*sometime does not in any way implicate that this form will ever be filled out
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Recommend me some good completed indie rpgs please
What are you working on now?
Coding in user stat tracking for my custom minecraft smp server, and integrating it with its website.
So far I have the server keeping track of and saving the number of blocks placed and removed and updating the players' stats to a database either every hour or when a player logs out. Planning on keeping track of amount of time spent online, and breaking down the blocks removed to have some things like total number of diamonds mined, and such.
So far I have the server keeping track of and saving the number of blocks placed and removed and updating the players' stats to a database either every hour or when a player logs out. Planning on keeping track of amount of time spent online, and breaking down the blocks removed to have some things like total number of diamonds mined, and such.
Make fun of the previous poster's Avatar
Make fun of the previous poster's Avatar
What Videogames Are You Playing Right Now?
*cough* Speaking of MineCraft, Get MineCraft SMP and join us on minecraft.rawcritics.com
Best survival multiplayer server out there, I've written a custom server to stop people who go around cheating and ruining the other servers, we have hourly backups, actually decent administration, decent sized regular player base in comparison to other servers, and other good stuff!
Custom functions only this server has, because I coded them:
Plus a huge amount of already generated terrain:
http://www.rawcritics.com/images/map-overhead.png
Best survival multiplayer server out there, I've written a custom server to stop people who go around cheating and ruining the other servers, we have hourly backups, actually decent administration, decent sized regular player base in comparison to other servers, and other good stuff!
Custom functions only this server has, because I coded them:
- Distance-based local chat (toggle-able)
Prevention against hacked in blocks, like the undestroyable ones
Teleportation Shrines
Bug fixes beyond what can be found elsewhere
Extensive in server help documentation for all the custom stuff
And more stuff that's a secret for now!
Plus a huge amount of already generated terrain:
http://www.rawcritics.com/images/map-overhead.png
That banner ad...
There was one point about ~six months~ or some other random amount of time ago or so where whenever Craze posted in a topic in General Discussion one of two different gay dating site ads would appear. Not even kidding.
Make fun of the previous poster's Avatar
Hah you wished you had that.
Y'all have to do one for all twelve or so of mine and label which one or it doesn't count.
Y'all have to do one for all twelve or so of mine and label which one or it doesn't count.
Um...catch phrases under your avatar?
RM2k3: How exactly does the Agility stat work?
What are you working on now?
I haven't figured out how to decompile the classes that handle logging into minecraft servers without getting undebugabble failure when logging in from an external computer. Builds without errors, but doesn't work at all. :(
So instead, I'm editing java bytecode.
aload_0
aload_1
getfield x/b Ljava/lang/String;
putfield em/g Ljava/lang/String;
aload_1
getfield x/a I
bipush 99
if_acmpne 13
aload_0
ldc "Outdated client??? -Report to RawCritics, this should be fixed."
invokevirtual em/b(Ljava/lang/String;)V
return
aload_0
getfield em/e Lnet/minecraft/server/MinecraftServer;
getfield net/minecraft/server/MinecraftServer/l Z
ifne 21
aload_0
aload_1
invokevirtual em/b(Lx;)V
goto 27
new cx
dup
aload_0
aload_1
invokespecial cx/<init>(Lem;Lx;)V
invokevirtual cx/start()V
return
So instead, I'm editing java bytecode.
aload_0
aload_1
getfield x/b Ljava/lang/String;
putfield em/g Ljava/lang/String;
aload_1
getfield x/a I
bipush 99
if_acmpne 13
aload_0
ldc "Outdated client??? -Report to RawCritics, this should be fixed."
invokevirtual em/b(Ljava/lang/String;)V
return
aload_0
getfield em/e Lnet/minecraft/server/MinecraftServer;
getfield net/minecraft/server/MinecraftServer/l Z
ifne 21
aload_0
aload_1
invokevirtual em/b(Lx;)V
goto 27
new cx
dup
aload_0
aload_1
invokespecial cx/<init>(Lem;Lx;)V
invokevirtual cx/start()V
return













